Strategy · one move a day · 2–12 captains
Nightsail.
One move a day,
one archipelago.
Midnight resolves. The fog lifts. And the morning report writes history. No grind, no timers — just one thoughtful order a day, played alongside people you like.
A game for captains who'd rather pick well once a day than tap frantically twenty times.
What is it?
In brief✽ Fog of war
You only see what your scouts have found. Who holds which island? Who's building gold towers? Find out yourself.
✽ Secret glory goals
Alongside visible glory, every captain has a hidden goal — trade lord, quiet builder, undefeated warrior. Only the ending tallies everything.
✽ Daily weather moods
Storms slow expeditions, tailwinds speed them up, harvest days pay a gold bonus. The weather is deterministic — just not visible.
✽ Narrated morning report
Every day gets a story: "Alma landed at Foghorn, found shipwright timber, and sailed on." Your chronicle grows move by move.
✽ Trade & betrayal
Forge offers, strike alliances — or quietly ready a raid. Watchtowers warn you, but attackers pick the moment.
✽ Tactical diplomacy
Trade and form alliances through clear game orders. Every promise costs a move and has real consequences on the board.
The rhythm
A day in the archipelagoAnytime during the day. On iPhone, in the browser, wherever you are. Explore, build, expand, trade, raid — exactly one order.
Offer a trade or form an alliance. Both are clear game orders with real costs and consequences.
The server resolves every order at once. Combat, trade, discovery — all in one stroke.
A push arrives on your phone: "Foghorn discovered · Isla Alma is attacking your fishing village." The chronicle grows.
Through the final day you chose (3–60). Then the secret glory goals reveal — and the chronicle ends.
Ways to play
How you play✽ Online with friends
Share a game code and set sail. 2–12 humans; open slots can fill with bots. No login required.
✽ Solo vs. bots
Against 1–5 bots with different doctrines — from mellow trader to aggressive raider. Fully offline.
✽ Account & leaderboard
Optional magic-link login: stats, 11 achievements, public leaderboard (wins, win rate, total glory).
✽ Public matchmaking
Choose worldwide, your interface language, or a country pool. Every captain keeps the app in German or English.
Frequently asked
FAQDoes Nightsail cost anything?
No. Free and ad-free. No grind, no "skip time for gold", no dark patterns. I don't build this for revenue — I build it because I like the format.
What if I forget a day?
No drama: your crew steps in and acts on your doctrine (configurable — mellow gathering or an active all-round bot). The game keeps running; you rejoin the next day.
Can I play on multiple devices?
Yes — with a magic-link account (drop in your email, tap the link, done). Without an account, use a transfer link to yourself — also quick.
Push notifications?
Yes — in the browser (on iPhone: "Add to Home Screen" first) or through the native iOS app via APNs. You get exactly one push a day: the morning report.
How long does a game last?
Choose 3–60 real-time days. For game nights, board-game mode ends the day as soon as everyone is locked in, so a full game fits one sitting.
Who's behind Nightsail?
Nightsail is built by Lari — a one-person studio at termi.cloud. Zürich, Switzerland.
Set sail.
First round in 60 seconds. No login required — accounts and leaderboards are optional.
Questions, bugs, ideas?
lari@termi.cloud
Reply within 48 h · Zürich, CH